Rocketry (Spaced Out) (2024)

Rocketry (Spaced Out) (1)This article contains outdated information that is inaccurate for the current version. It was last updated for EX1-469473. Unreflected changes in the discussed game mechanics are detailed here: U43-525812

Rocketry (Spaced Out) (2)

This article contains outdated information that is inaccurate for the current version. It was last updated for EX1-469473. Unreflected changes in the discussed game mechanics are detailed here: U43-525812

This article contains outdated information that is inaccurate for the current version. It was last updated for EX1-469473. Unreflected changes in the discussed game mechanics are detailed here: U43-525812

Rocketry (Spaced Out) (3)This article is related to DLC content of Spaced Out. There is a version of this article for the Base Game, see Rocket.

Rocketry (Spaced Out) (4)

This article is related to DLC content of Spaced Out. There is a version of this article for the Base Game, see Rocket.

Rockets in the Spaced Out DLC are multi-component constructs used to explore starmap, and send duplicants and cargo to different planetoids.

Contents

  • 1 Construction
    • 1.1 Engines
    • 1.2 Fuel tanks and Oxidizers
    • 1.3 Cargo Modules
    • 1.4 Utility Modules
    • 1.5 Command Modules and Nosecones
  • 2 Rocket Interior
  • 3 Launch
  • 4 Landing
  • 5 Heat and Exhaust

Construction[ | ]

A Rocket Platform is the mandatory building on which a rocket is assembled. Modules are added in its menu once they have been researched.

A rocket requires at least a command module, an engine (with oxidizer possibly) and a nosecone. Engines are always placed at the bottom and nosecones at the top. Additional modules can be built such as cargo to transport goods and rover modules to visit planetoids; they don't have specific order and they can be reorder without deconstruction.

Due to game limitations, there can only be 16 active command modules at the same time.

Engines[ | ]

Engines limit how high a rocket can be constructed. Each module has a burdening factor that weighs down the rocket, thus slowing its speed (tiles/cycle it travels). Rocket speed = Engine Power divided by total Burden. Neither burden nor weight affect rocket range, only the amount of burnable fuel available.

ModuleMaterialEngine PowerBurdenEngine Module HeightMax Rocket HeightWattageFuel per HexFuel TanksFuel CapacityRange
Carbon Dioxide Engine500 kg Metal Ore233210N/A16.7 kgN/A100 kg6
Sugar Engine500 kg Metal Ore16131660 W75 kgN/A450 kg6
Steam Engine200 kg Refined Metal2715525600 W15 kgN/A150 kg10
Small Petroleum Engine200 kg Refined Metal315420240 W45 kg0450 kg10
11350 kg30
21800 kg*40**
Petroleum Engine200 kg Steel486535480 W90 kg1900 kg10
21800 kg20
32700 kg30
43600 kg40**
Radbolt Engine500 kg Steel345520N/A200 RadboltsN/A4000 Radbolts20
Hydrogen Engine500 kg Steel557535600 W56.3 kg1900 kg16
21800 kg32
32700 kg48
43600 kg64**

* While it can take more fuel, it's not possible to have enough Oxidizer for that much fuel.

** This is only possible with Liquid Oxygen.

Fuel tanks and Oxidizers[ | ]

Sugar, Petroleum and Hydrogen-propulsed rockets require oxidizer at a ratio of 1:1 per kg of fuel when using Fertilizer, 1:2 when using Oxylite, and 1:4 when using Liquid Oxygen.

Note that the Large Solid Oxidizer Tank is a trap and should never be used because two small Oxidizer tanks have the same capacity but with 1 less height and 1 less burden.

ModuleMaterialBurdenHeightStorage Capacity
Large Liquid Fuel Tank100 kg Steel55900 kg
Small Solid Oxidizer Tank200 kg Metal Ore22450 kg
Large Solid Oxidizer Tank100 kg Steel55900 kg
Liquid Oxidizer Tank100 kg Steel52450 kg

Cargo Modules[ | ]

Cargo carry goods from or to asteroids, or fulfill any survival needs of the command capsule. Each module features an external port that corresponds to their specific resource, which is unlocked via the same research as the module variant. This port must be in direct contact with either the rocket platform or another port. Fittings carry anything from a cargo module into the command capsule.

ModuleMaterialBurdenHeightCarry Capacity
Cargo Bay200 kg Refined Metal4312000 kg Solids
Large Cargo Bay1000 kg Steel6527000 kg Solids
Liquid Cargo Tank200 kg Refined Metal339000 kg Liquids
Large Liquid Cargo Tank1000 kg Steel5527000 kg Liquids
Gas Cargo Canister200 kg Refined Metal233600 kg Gasses
Large Gas Cargo Canister1000 kg Steel4511000 kg Gasses

Utility Modules[ | ]

Utility modules are used to better explore and colonize asteroids or make rockets command modules livable longer.

ModuleMaterialBurdenHeightDescription
Orbital Cargo Module400 kg Metal Ore42Delivers cargo to the surface of Planetoids in several small packages which totals to up to 6000 kg.
Rover Module200 kg Metal Ore43Deploys a Rover Bot for remote Planetoid exploration.
Trailblazer Module200 kg Refined Metal43Enables landing for one Duplicant to Planetoids that do not yet have a Rocket Platform.
Cartographic Module350 kg Steel
1000 kg Plastic
35Automatically analyzes adjacent space while on a voyage (this is instant for Planetoids) thus enables moving to unrevealed space.
Battery Module400 kg Metal Ore22Stores 100 kJ of power and leaks 400 J per cycle, while producing no heat. It thus acts as a superior version of the Jumbo Battery.
Solar Panel Module200 kg Glass11Produces 60 W when there is sunlight, which can be used with the power outlet fitting to power equipment inside the rocket.
Artifact Transport Module200 kg Refined Metal61Collects and transports Artifacts from Space POI.

Command Modules and Nosecones[ | ]

Command modules are required for the rocket to function and only one can be part of any rocket. Solo Spacefarer Nosecone can only be build at the top of the rocket while Spacefarer Module can be build anywhere but takes an extra Basic Nosecone or Drillcone.

ModuleMaterialBurdenHeight
Solo Spacefarer Nosecone200 kg Metal Ore33
Spacefarer Module200 kg Metal Ore64
Basic Nosecone400 kg Refined Metal
200 kg Insulator
22
Drillcone400 kg Refined Metal
200 kg Plastic
24

Rocket Interior[ | ]

Rocketry (Spaced Out) (33)

Solo Spacefarer Nosecone functions as both the command module and nosecone, and is a total of 28 tiles in size. Spacefarer Module offers a bigger 10x8 interior to be furnished, but does not serve as a nosecone.

Launch[ | ]

In order for the rocket to launch, the command module checks for various conditions:

  • A destination must be set.
  • The rocket cannot have any pending constructions (it can be launched if a lander is not constructed).
  • A rocket must have an engine and nosecone.
  • A rocket must have a fuel tank (most engines have a fuel tank included).
  • Cannot be over rocket engine height limit.
  • The rocket must be sufficiently fueled to reach the destination (it can be launched even if there is not enough fuel to return).
  • Cargo transfer must be complete (rocket can still be launched with partially filled cargo).
  • Skilled crew must be onboard (crew is set through the pop-up and no other passengers are aboard).

Landing[ | ]

A rocket cannot land on a planetoid that does not possess a Rocket Platform. If so, a duplicant must be first sent via the Teleporter Transmitter or in a Trailblazer to the surface in order to construct one. In the event that multiple rocket platforms are available, the rocket will default to selecting one randomly; alternatively, the player can specify the platform to land on.

Heat and Exhaust[ | ]

All rockets project a large amount of heat onto all cells from the bottom of the engine; the area of projection is a 3x9 rectangle from the exhaust (3x7 from below the Rocket Platform); this includes cells past walls beneath the platform.

Any cells within this area will be superheated, including gases emitted by the engines themselves; the exact amount of heat is unclear, though the following has been observed:

  • Carbon Dioxide emissions from Petroleum-using engines can reach above 1500 °C with a density up to 6.0 kg per tile.
  • Squares with 80 to 100 g of Oxygen (made thin by being vented into regions next to the void of space) can reach more than 2000 °C, suggesting that the projection is a flat heat output instead of heat transfer from a hotter object.
Rocketry (Spaced Out) (2024)

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